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Cosette sunrider mask of arcadius affection points
Cosette sunrider mask of arcadius affection points




cosette sunrider mask of arcadius affection points
  1. #COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS PATCH#
  2. #COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS FULL#
  3. #COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS CODE#
  4. #COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS LICENSE#

There would be always the side mission 'Hit and Run', that is optional. It's just a piece of space where many ships usually travel. So I recommend you adding to the map a location, called 'empty space'.

cosette sunrider mask of arcadius affection points

append() function.Ībout the above: If you even think in implementating it, you should know that your game may not provide enough income. Nice thing that you can add a weapon shop to the game.Īs all weapons are stored in one array, we can always use.

#COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS CODE#

And renpy takes too much memory, I highly recommend another check on the code for MemoryLeaks. So, eh, I think that it's enough for an inventary of space usage and license.Īnd yes, your game takes too much CPU. Itself is already a special file.) Any file named as 'COPYING' is of mime type text/x-copying (License terms), any file named 'LICENSE' is plain text like 'something.txt'. (like Makefile for make: There is no need of extension.

#COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS LICENSE#

LICENSE should be renamed/copied as COPYING, that is a special file for licenses. Your credits section, however, says that the game license is CC.Įh. LICENSE file declares that you use GPL v2.0 for your game. The two other patches have less than 150 KiB, so them can stay here for lots of time.

#COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS PATCH#

Sunrider patch 4.0 RC2.zip actually haves 2.1 MiB and is only taking space, and on my classification, 1 MiB is the limit of space for a useless file. The biggest on all characters is Asaga/ with almost 96 MiB. Character is the bigger with over 334 MiB of size. So them togheter with sound are over 250 MiB.Īll in all, your resources - whithout counting scripts - have 841 MiB. Your CG/ folder actually have almost the same length as Music/. Sightly reducing them will make files lighter and may not be noticed at all. JPG images also allows you change quality. My estimative says that your PNG compression is 9. So, eh, it's possible to load all png images in mere seconds on a very slow machine.īut it have also it's down side! The files can get monstruous if you reduce the compression. The less that you comprime, bigger the files and faster loading. The more you comprime, lighter the files and slower their loading. Remeber also that PNG images allow compression.

cosette sunrider mask of arcadius affection points

Copy-paste mostly, the same script can be re-used to automatize image loading and so on.Īnd, err, as story is not actually voiced, I recommend renaming 'Voice:' on sound/prefs field to 'Battle:' and use it's channel instead of sound's channel. The script is not hard to do, in fact, it can be done in five minutes depending in how you print version number. And print what is between them as the version number. Or if you think that too hard, just sort out the files and see which ones start by 'Patch ' and finishes with '.zip'. Why not just keep a changelog and retrieve the last version from it? And i think that i use Beta 4.2, I see the file on my package. That get specially hard considering that I'm not from a english-spoking country. I figured out what 'fk' means, but I have no idea of what you mean by SD, SH, AR. I also suggest you explaing better the target boxes. Now get back to the brig where you belong.": That includes killing innocents to accomplish goals. "I hate PACT and everything they stand for. Now".Īnd, why not remove 'my' from it? It really confused me out. Please remove the extra white space between "goals. I'll try to provide a smaller version.later. _exec_bytecode(, self.hide, store=self.store)įile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\python.py", line 1382, in py_exec_bytecode

#COSETTE SUNRIDER MASK OF ARCADIUS AFFECTION POINTS FULL#

Full Traceback -įile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\bootstrap.py", line 285, in bootstrapįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\main.py", line 349, in mainįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\main.py", line 77, in runįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\execution.py", line 515, in run_contextįile "C:\Program Files (x86)\Steam\steamapps\common\Sunrider\renpy\ast.py", line 756, in execute TypeError: 'NoneType' object has no attribute '_getitem_' I'm sorry, but an uncaught exception occurred.įile "game/script.rpy", line 3156, in scriptįile "game/classes.rpy", line 417, in battle






Cosette sunrider mask of arcadius affection points