
You have to pay for some of the material, although many articles are “Pay What You Want” – meaning it could be free, although it’s also nice to give a donation to the author if you value their content.ĭ&D Wiki: ( has a lot of homebrew, but it’s often unbalanced or poorly written. This is an excellent place to look for homebrew rules for both players and DMs. Here are some websites where you can find D&D homebrew content:ĭND Beyond: ( has a lot of homebrew content, of varying quality.ĭungeon Master’s Guild: ( content tends to be above average, and it includes user ratings, but it can still be hit-or-miss. Some content that looks official on DNDBeyond, such as the Blood Hunter Class or Acquisitions Incorporated book, may not be allowed in Adventurer League Play. If you play in Adventurers League, you are not allowed to use any homebrew content. It’s not uncommon for DMs to allow UA because it is typically(but not always) more balanced and thought-out than much of the homebrew available on the Internet. You should treat UA content like homebrew and ask for the DM’s permission. UA content is meant for play-testing, after which it sometimes is edited and reprinted as official content. While this might seem official, it’s better to think of it as temporarily semi-official. Wizards of the Coast also periodically releases content in Unearthed Arcana (UA) articles. Wizards of the Coast has several optional rules that DMs may or may not choose to implement.Ī good example of optional rules is the use of feats, multi-classing, or downtime activities. You should not confuse homebrew rules with optional rules, which are also a part of D&D 5e. Creating rules to simplify or add complexity to the existing rules, such as changing the rules for running a business, adding firearms, etc.Īs you can see, homebrew rules are really common, and often unintentional.Using homemade subclasses that have been published online.Altering spells, like turning burning hands into a cold spell.Giving players disadvantage on attacks when they can’t see their enemy and their enemy can’t see them (according to the rules, players have both advantage and disadvantage, which cancel out).Rolling 3d4+3 for magic missile, instead of rolling 1d4+1 and multiplying by 3.Allowing players to roll or determine starting stats by anything other than point buy, standard array, or roll 4d6 and drop the lowest die.Some homebrew content is excellent, while some is confusing, unbalanced, or simply garbage.Įxample of common homebrew rules – sometimes intentional, sometimes accidental: If you want to use homebrew rules, you should always get approval from the DM, and you should read the rules very carefully. Sometimes players want to play races, classes, or subclasses that aren’t included in the official rules, so they may ask the DM for permission to find or create or find homebrew content. Or they may accidentally misinterpret the rules, which technically is homebrew. Often they have certain rules that they want to change or add.

It’s common for DMs to include some homebrew in their games. There are also many websites that have already-created fanmade homebrew content for D&D 5e. Homebrew can include rules that your group comes up with, or rules that your group borrows from others.


Homebrew is a term that refers to D&D rules that are not included in the official rules that are published by Wizards of the Coast (WOTC).
